Dig for gems · Forge + wear your armor · Don't hit the vein
PAYDIRT
A DEDUCTION GAME — your read on the board is the edge, not the reels.
Pick a mining rig — the tier is your rate, same as the slots.
Renting mining time opens a run. Credits track your rented mining time (no wager).
Best run: 0
Depth · Lvl15×5
Stash GV00 gems
Mined0total dug
ArmorNONE
Blocks0mother-lodes
Credits0rented time
Mining ForLITECOINrig tier
Your Miner
NO ARMOR
tap a tile to dig
⚒ CRAFTING BENCH
Forge armor one tier at a time — each tier you wear shows on your miner and
protects more of your stash when the vein blows. A bomb knocks you down one tier
(re-forge costs full price). Higher tiers guard a bigger share of your jewels.
⛏ BLOCK FOUND
A verified MOTHER-LODE ignited in the vein.
A verified entropy event. It awards nothing here — entropy contribution is measured and settled by the server.
⛏ BURIED FIND
You dug a soul out of the rock.
?
Unknown
COLLECTIBLE
Added to your Gambino Rolodex — a cosmetic collectible.
No cash value.
RUN OVER
Depth1
Stash GV0
Mined0
Blocks0
Score0
HOW TO PLAY
The read is the edge
Unlike the reels and scratch tickets, this board is deducible. Every safe tile shows
how many mines touch it (0–8). Most bombs are avoidable with correct flagging —
skill dominates, not RNG.
Dig = bank gems
Every clean tile you reveal banks gems into your stash. A 0-tile floods a whole pocket.
Riskier high-number tiles and deeper levels drop richer jewels:
Shard → Crystal → Emerald → Sapphire → Diamond.
First dig is always safe
Mines are placed after your first tap, so you never die on tile #1.
Forge + wear armor
Spend jewels at the bench to forge Light → Medium → Heavy → Mythril.
Your miner visibly bulks up and glows as you climb tiers. Each tier guards a bigger
share of your stash: Light ~20%, Medium ~60%, Heavy 100%,
Mythril 100% + blast-reduction (shrugs off the shake).
Hit the vein = bomb
A bomb knocks you down one tier and leaves you SHAKEN (Mythril doesn't shake).
The stash you lose depends on the tier you were wearing. With no armor, a bomb wipes your
stash. A second bomb while SHAKEN, or a bomb with no armor and nothing left to
lose, ends the run. Descending clears SHAKEN.
Clear the board → descend
Reveal every safe tile to descend. Levels run 1 (smallest) → 10 (giant) and keep
going. You keep your full stash + armor and get a depth bonus.
Buried finds
On some levels a character is buried in the rock. Dig up their tile to free them and
unlock a cosmetic collectible for your Rolodex — rare, no cash value.
Block Found
Rarely, a deep risky reveal ignites a MOTHER-LODE — full-screen drama + a verified
emission (demo), separate from your gem stash.