A PURE-SKILL board game — sink four ore in a row down the mine and the seam is yours. No reels, no dice: your read is the whole edge.
Rival crew (AI)
Vein length
Mining rig (rate)
Balance: 0 credits (demo)
Renting mining time opens one match. Credits track your rented mining time (no wager, no real value).
Record: 0–0
AMBER CREW
you
Your drop — pick a shaft
VIOLET CREW
rival
Vein 4 · rival GREENHORN · credits 0
⛏ BLOCK FOUND
A verified vein-strike lit the pool this shift.
A verified pool entropy event, separate from the match result. It awards nothing — entropy contribution is measured and settled by the server.
—
Your wins0
Losses0
Streak0
HOW TO PLAY
Drop ore down the shafts
The mine face is a 7-shaft × 6-deep grid. Tap a shaft (or its arrow) to drop one of
your AMBER ore tokens — it falls to the lowest open pocket. The rival
VIOLET crew answers with theirs.
Tap the vein → win
Line up four of your ore in a row — horizontally, vertically, or on either
diagonal — and you've struck the vein. First crew to connect the line wins the seam.
Deep Seam mode
Switch DRIFT (4) to DEEP SEAM (5) from the lobby to need five in a row —
a longer, tighter dig.
Pure skill
There is zero randomness in the outcome — no reels, no dice. Every result is
earned by reading the board. Rival crews get sharper from GREENHORN → FOREMAN →
PIT BOSS (the Pit Boss searches deep — near-perfect play).
Undo
UNDO takes back your last drop and the rival's reply, for casual play.
Block Found
Rarely a real mining-pool vein-strike lands during a shift — full-screen drama plus a
verified entropy event. It's pool entropy, choreographed onto a decisive moment and
decoupled from who won. This machine awards nothing for it.